Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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fountain Editor's Pick
Two passes render, one for textures (autoiluminated), and one for FG (without flicker)
Commercial work for canal + Spain37976 Views
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Trees Editor's Pick
Two passes render, one for textures (autoiluminated) and one for final gather (without flicker),
commercial work for canal + Spain.40255 Views
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R9 Power Racer Editor's Pick
What's the connection between this R9 Power Racer and Maxon's new
Cinema 4D Release 9?
Both are: innovative, powerful, lightning-fast, easy to use, agile and ...
... a whole lot of fun!
This is my hommage to Maxons new Release 9.
THX 4 looking.24798 Views
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Homeworld Editor's Pick
the background is a mattepainting with some 3D element like the buildings and the foreground is totaly 3D.43073 Views
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Mol Editor's Pick
Maya nurbs modeling. Rendered in maya software(raytrace).
Rendering time: 4.5 min.
32019 Views
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Uncle Mordecai Editor's Pick
this was my first serious attempt at using Photoshop as a coloring medium, hence the excessive amount of the time spent coloring this piece18951 Views
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Boats-Harbour. Editor's Pick
hi there, this is my very first post here, ive created this digital painting in Artrage-tablet, in an impressionistic manner, with bold, unblended strokes, like i do real oil paintings on canvas. hope u like it.
happy viewing,
waheed nasir,
www.waheednasir.comÂ17180 Views
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The Three Kingdom Editor's Pick
Many samurais' illustration is exhibited in my web site.
41599 Views
