Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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3D Dubya (animated) Editor's Pick
This is one frame of a Bush animation I made with Maya. I animated and synched the character with authentic, hilarious Bush quotes taken directly from his speeches. Check it out at:
www.portfoliage.com20893 Views
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Up and down Editor's Pick
up and down,life life,sometimes up and then down,sometimes down and then up36422 Views
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Beyond The Realm of Editor's Pick
This is an atmosphere design used as reference for my second movie.39480 Views
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peugeot 307 Editor's Pick
Design and processing of 3D projects
- architecture (interiors, exteriors, environments)
- technical objects (devices, vehicles, tools)
- organics objects + rigging (human beings, animals, creatures)
Outputs
- pictures - authentic pictures with 3D objects integrated into a real scenes
- animations, fly/walk through
- 3D models
49026 Views
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Porsche 550 spyder Editor's Pick
I modeled this car with patch modeling technic, and without trim's.
Render with Maya Software rendering about 5. min. res.(2000x1600)54843 Views
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interior1 Editor's Pick
gi ilumination, textures captured with camara digital and dealt with photoshop.18750 Views
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The Window - Amelia' Editor's Pick
This is from a new short I am doing - a quirky story of redemption about a 5-year-old goth girl named Amelia and the day she met the window.22421 Views
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Bizarro Editor's Pick
I am a big fan of the show Smallville and really wanted to paint something out of the Superman Universe. I shied away from Superman, though, because I thought I'd have to compete with the master, Alex Ross. So I tried to take a goofy character like Bizarr19980 Views
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The AIRMAN Editor's Pick
I have been working on his personality a little. I am learning at an exponential rate as some of you might rememebr when you first were starting out. This truly is an exciting industry. Anyways, I hope you enjoy looking at him as much as I do developing h25810 Views
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Triceratops Editor's Pick
Modeling and rendering : shade
All textures and composition : photoshop21139 Views
