Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Track Day Editor's Pick
- Polygonal modeling was used to create character, texture created in Photoshop, mostly hand-painted. Character was rigged with bones and skinned so that it could be posed.
- Environment and motorcycles were built with same methods. Audience was built of low polygon geometry character planes, then I created a displacement map to create approximately character shaped bumps with heads, eyes, noses and bodies so that they would catch light nicely.
- Only DOF and color correction was applided in post process.50036 Views
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Creature Editor's Pick
I took time off from school so I could improve my porfolio. I'm a modeler and looking for advise or comments. Please feel free to e-mail me.19315 Views
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Dragon Head Editor's Pick
While taking some time off school I've been modeling what ever my mind can come up with. It seems more fullfilling this way. :) I'm looking for comments and suggestions, please e-mail me.23021 Views
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a gift from Britain Editor's Pick
first i got a picture of the skyline of NYC with the two twin wtc towers.
The Picture was in Black and White. First i cleaned the Picture from Grain and replaced the WTC Towers to a plate of the sky. Then i gave the picture a new sky.....with a bit of shining sun.
Now i rendert the Parts of the cars and the Heli in four layers and two extra layers(illumination map).
I composed it and that is the result.
Happy rendering,
Mainframe12315217 Views
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Creation of Eon Editor's Pick
This is an image from an animation. The animation is about five minutes long, and is a part of my master degree in design.
Please visit my homepage for more info;)26351 Views
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True Beauty Editor's Pick
This is my first work after got my hand on Wacom Intuos 2. Wacom all the way! My girl friend was a true inspiration.
In the ways of the old masters. Sketched, color blocked, blended....
32331 Views
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a new day in the lif Editor's Pick
The original canvas is 3600x2400 in 300 DPI. Hence the long overhead. Much of the detail work is lost in this scaled-down version. If you're interested, the full-size version is on my website.21518 Views
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350z Rear Editor's Pick
Modeled and rendered in Lightwave, radiosity and two area lights used for lighting.16590 Views
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350z Editor's Pick
Modeled and rendered in Lightwave. Used two area lights and radiosity to light.20740 Views
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