Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Evolution Editor's Pick
I used zbrush2 to create these images. My idea was to create something surreal. It ment to be big size. That's way you have to see the high resolution image to get complete impression.
Link - http://www.vlad74.co.uk/testBig.jpg16137 Views
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A Space Station Editor's Pick
this image inspired from Asimove's foundation.
this big sphere is Bureau of Historical Science.
I used Max R5 and photoshop to complete this fictional image.
Comments are very welcome, Thx!30981 Views
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Incomplete Spectrum Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 18,000,000 data points to create 300,000 line objects.19352 Views
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Broken Arch Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 3,000,000 data points to create 50,000 line objects.19569 Views
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Decomposing Circle # Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 3,000,000 data points to create 50,000 line objects.19940 Views
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Things that live on Editor's Pick
Where do they live and what are they feeding on?
Microscopic study for a project in progress.22406 Views
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Jungle lighting and Editor's Pick
This image combines Zbrush, Maya's Paint Effects, and Depth compositing to create complex, animatable jungle scenes.30040 Views
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Jungle study 2 Editor's Pick
Part of an extended study into ways of creating convincing and animatable natural scenery.33417 Views
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FISH "Mini BN" Editor's Pick
My participation : all the rendering (UV, texturing, shading, lighting and compositing)
18792 Views
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FROG "Mini BN" Editor's Pick
My participation : all the rendering (UV, texturing, shading, lighting and compositing)
21695 Views
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City''s Heart Editor's Pick
I made this image for the a contest on cgarchitect.com, called
"2005 ARCHITECTURAL VISUALIZATION COMPETITION".
This image was ranked 3rd.
We must have used only predefined primatives to model an architectural scene.
48519 Views
