Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
-
-
-
Fantasy_life Editor's Pick
Design and processing of 3D projects
- architecture (interiors, exteriors, environments)
- technical objects (devices, vehicles, tools)
- organics objects + rigging (human beings, animals, creatures)
Outputs
- pictures - authentic pictures with 3D objects integrated into a real scenes
- animations, fly/walk through
- 3D models
22002 Views
-
lady Editor's Pick
Complete model for sale to www.a-stil.cz
:: I offer temporary help for 3D business
Design and processing of 3D projects
architecture (interiors, exteriors, enviroments)
technical objects (devices, vehicles, tools)
organics objects + rigging (human beings, animals, creatures)
Outputs
pictures - authentic pictures with 3D objects integrated into a real scenes - animations, fly/walk through
3D models
41919 Views
-
-
-
Goblin baby Editor's Pick
:: I offer temporary help for 3D business
Design and processing of 3D projects
architecture (interiors, exteriors, enviroments)
technical objects (devices, vehicles, tools)
organics objects + rigging (human beings, animals, creatures)
Outputs
pictures - authentic pictures with 3D objects integrated into a real scenes - animations, fly/walk through
3D models
3D models and scenes for sale in 3D shop.
28000 Views
-
Floribundus Editor's Pick
Asymmetrical complexity manually achieved through multiple mesh decimations, variable facial selections/extrusions/scalings.13605 Views
-
-
Traktor Editor's Pick
Hi all.
This old Russian industrial monster was borned in my mind then I saw real one at my office(Im working on the Cat-a-Pult studio now). but original have only one Ladle and move on the wheels. )
Hope you like it. ;-)
And.. its just a start of my creativity. little test of animation you can find here http://www.shiva.3dk.org/galery_anim/traktor.avi
Now I try to compose it to the video enveropment.. ;)41733 Views
-
-
WOLVERINE Editor's Pick
I used shaghair to create hairs and made lot of sketches of the wolverine character by watching the movie Xmen more than 20times
before actually starting to model.40456 Views
-
test of time Editor's Pick
I used only the standard brushes that came with the Photoshop package, and I did use a reference picture to look at that I found on google. Feed back is welcomed! Thanks.
M. Gilson14868 Views
-
-
light and serenity Editor's Pick
this picture was inspired by a tutorial, i try to make a good lighting and a room i'd like to live in22547 Views
-
-
Preta Editor's Pick
It is a new Sci-Fi style character made with Maya.
One of my primary concerns was the usage of 'misss_fast_skin_Maya' shader in Mental ray which is a production-friendly way of representing 'Sub Surface Scattering' effect.
Backgrounds were digitally photographed and were composited with CG images.30533 Views
-
-
Guards of the hidden Editor's Pick
As a true fantasy fan, i'v decided to make my own fantasy poster. this project has been broken down into 3 scenes (backround, midground and forground) so that i could afford high amount of details and stil have a fast workflow.
44130 Views
-
