Editor's Pick
Gallery
▼ Images
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cobold fish Editor's Pick
This is my recent artwork, named "Cobolt FISHy".Rendered with Cinema4D's R 9.5. Ambient Occusion and Sub Polygon Displacement (vertex maps) were used for it. Translucent Pro was used for faking the Sub Surface scattering Effect, because the C4D internal was too difficult for me to setup here. I hope you enjoy ... cheers,peter hofmann31645 Views
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bmw 3 series Editor's Pick
This image was made with subdivision and nurbs, rendering in mental ray31974 Views
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Contented Ogre Editor's Pick
Zbrush character concept sculpt for an independent short. The sculpt was started from a sphere primitive in ZBrush. All form and color is created entirely in Z. Major forms created with the move tools then refined using the standard sculpting tools. Smaller details added with projection master. Rendered in Zbrush with SOK skin shader. 39471 Views
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Nurenda Editor's Pick
Heres Nurenda, My latest photorealistic model. Base mesh done in Maya, soft textured in photoshop, sculpted and rendered in zbrush,2339393 Polys, 7 levels, composed in photoshop. 50896 Views
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Frog Fiesta Editor's Pick
this image started out as a mini-challenge(duel) between a friend and me over at cgtalk back in february 2005. the theme was "after the rain". you can find the challenge thread here: http://forums.cgsociety.org/showthread.php?t=205751 after this challenge alot of other mini-challenges popped up. I had a few more goes at it with other opponents/friends. it's a very very good...25481 Views
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Horny Dog Editor's Pick
this image was created a looong time back, sometime around may 2004!! it was made for a collaborative challenge over at cgtalk named Evolution. it was about having 1 designer and one 3d artist get together and create a finished 3d-model. the first price was to have it printed as a maquette at 3darttopart..... and we WON!!! yippaaaah! for more indepth info you can chec...70334 Views
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Dragon Editor's Pick
this image is so old that I don't remember much about it..... but, I remember I modeled and rendered it in Lightwave and added some minor PP touchups in Photoshop. I also remember that I used a free shader called TB_FakeSkin to get the soft look. it made these images render really really fast.. just a few seconds/frame here!36741 Views
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Vampire Editor's Pick
Modeled and rendered in Lightwave back in 2004. here are a few wireframe shoots of the model:30284 Views
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