Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Gladiator Editor's Pick
Character Im doing for a longer animation Im working on.
I used Xsi foundation to create the model, I do this because I love the speed of Xsi, especially when dealing with high poly subd surfaces. I then take it into 3dsmax for shading, rigging, cloth and hair (although he only got eyelashes at the moment..). The reason why I do this is because max is great for a "one man" job like this. Rigging, cloth and hair can be done very quickly, yet you can achieve very good results too. I also wanted to use the Miss shaders with mentalray and when I started this XSI5 was not yet released.
Since this is for more than just an image, everything is setup properly with cloth simulation, corrective morphs for the body and so on.
Displacement and textures were done in zbrush and photoshop.
Here are some "behind the scenes" images:
Wireframe:
Shaded with displacement:
Diffuse texture:
/Jonas Thornqvist
www.subdivme.com45797 Views
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Fish Commercial Editor's Pick
This is an image from a set of commercials I Finally got to finish up. You can view the commercials on my website www.flatboyproductions.com.46490 Views
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Spoontower Editor's Pick
This picture is entitled "the Spoonflower".
If you like this piece, you can view a high res pic on
35220 Views
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Broken Mind Editor's Pick
About the image:
It
seems that the world becomes cleaner and cleaner. (Design
Architecture...)
Despite that the knowledge explodes. Inside our heads gets the chaos
control. Inspired by this facts, i liked to create a picture that got
both aspects in it. (the clean surounding and the "exploding" knowledge
inside the heads)
How this picture was made:
I
modeled this Head in ZBrush with a wacom tablett. Then i modeled the
tripod in 3dsmax. The most difficult part was the lighting and shading.
this was done in 3dsmax, too.
this picture rendered about 7 hours on 2 P446559 Views
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"SangYeng" Editor's Pick
SangYeng is a princess - warrior .She has inspiration of characters of Final Fantasy and Animatrix...67432 Views
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RIO GRANDE or 40 years not much Editor's Pick
Locomotives draws me by their power, construction and shapes. This work is the most serious for my experience: almost all hand drawn and large textures(about 4000x4000), many polygons and details. Was rendered by passes. I have 2 variants for this scene color one and old foto styled. Hope you like it.
FULL sized
http://img99.imageshack.us/my.php?image=sborkadirtsharplow8xw.jpg
http://img99.imageshack.us/my.php?image=sborkadirtoldfotolow9ru.jpg
clean locomotive
http://img224.imageshack.us/img224/7332/gimatte68l3br.jpg37923 Views
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gangsta chimp Editor's Pick
don't mess with gangsta chimp. he was modeled and texture in maya + zbrush and rendered in mental ray for maya.111737 Views
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ZPainter Editor's Pick
Check out the zbrush tutorial on how this image was made here: link19302 Views
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