Production ready model,detailed modeling and texturing.
99% of the faces are quads with good topology.
Place in the world orgin.
Real word size.
UVs of the main part have been unwrapped,but the pieces which do not have textures are not layout into the 0-1 space.
Only Diffuse Textures.All Textures have the 2k(2048*2048) resolution.
All Still Preview image with Background rendered with Mental Ray in Maya 2011,others rendered with VrayRT(VRay adv 2.0 sp1) in Max 2009
All Preview image rendered with different HDR image,No light used for both Max(VrayLight HDR Dome) and Maya Version.
All HDR image used in the preview images include in each version.
There are 4 Versions：Max 2009，Maya2011，OBJ and FBX.
Maya Version rendered with Maya 2011 Mental Ray,no other 3rd plugins needed,with the main part assigned mia_material_x.
The Maya Version has 2 .mb scene file.
One file with the name _Gamma(0.454) suffix means all texture and color have been gamma(0.454) corrected for the reason of HDR,and the material setting adjusted.Render this Version with the HDR supplied will give the same result of the preview image.
IBL Intensity tweaked according to the render result.
Another scene file(no gamma correct) just included the default mia_material_x material with texture assigned,no material parameter tweaked.In other words:It’s a pure scene file which give you a good starting point to work with.
Max version Rendered with VrayRT(VRay adv 2.0 sp1) Max 2009