rachid
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rachid reported a bug on Export commandline renderScript for Maya
Hi I'm getting this error # Error: ValueError: file <maya console> line 38: invalid literal for int() with base 10: 'ball' # can you update your Sc... (more)
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rachid submitted the file OSL Shaders for Maya
OSL shader for arnold but, can work with other renderer that support OSL, (more)
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rachid submitted the file arnold math nodes for Maya
all houdini conversion and math nodes are build for Maya (more)
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rachid submitted the file Cusrom Fresnel Tool for Maya
Create a custom fresnel (more)
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rachid submitted the file mtoa_Light_Grp & mtoa_Shadow_Grp for Maya
Quick script to create lightGroup and shadowGroup (more)
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rachid submitted the file customTools_therenderblog for Maya
simplified script that allow you to create custom fresnel under Arnold, mentalRay, and vRay (more)
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rachid submitted the file Maya custom tools - Therenderblog for Maya
custom fresnel under Maya, Arnold,Vray,Mental ray, Python (more)
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