Straighten misaligned vertices along line defined by two selected vertices. (more)
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Snap joint(s) or locator(s) to each selected vertex (more)
<div>It was created in Maya 2017, so shouldn't be any problems in that version. <br>What do you mean, it's not working ? Can you explain issues you...
Create 2 offset groups above control; upmost group will have orientation values, taken from joint you select, and will snap itself to joint's posit... (more)
Attach curve shapes to selected joint (more)
Blend transforms of 2 driver objects to driven object, with blending control attribute (more)
Set rotation order for multiple objects at once (more)
Connect transform attributes (translate, rotate, scale) of one object to another object (more)
Check mesh for bad faces ( triangles, 5 or more sided polygons ). (more)
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