Object placement tool (raycast geometry instancer) (more)
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A 15 minute setup to Rig any Bipedal character's face and body (more)
A tool to create custom AOV and depth shader for arnold (more)
Jumbles curves to create "wires" between targets (more)
dynamic updating motion trails. (more)
Converts multi object (identical) egdes to curves and lofts (more)
batch export multiple selected objects as separate obj's (more)
Fast control panel for basic and Arnold lights in Maya (more)
A very basic skateboard rig (more)
A ribbon setup for creating dynamic and free form bone rig. (more)
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