Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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The dancer in the fo Editor's Pick
This image is a creation (like most of my work) involving many, many layers. The image is the art I created for an ad for Schonbek World Wide Lighting. The ad is currently running in the US and Europe. The image is designed to illustrate the idea of somet16050 Views
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The painted trees Editor's Pick
This is part of a series of somewhat abstract landscapes. While it lacks depth, this was intentional as a part of my effort emphasize the funky tree shapes, etc. It is my idea of a beautiful sureal forest. Not of this world.17908 Views
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The third sitting Editor's Pick
This is the third image in a series exploring the classical portraite, but creating an environment which is also a reflection of the subjects "inner being"12540 Views
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DVD menu composit Editor's Pick
DVD menu made to look like a touchscreen / surveilence cam type of thing. When a menuitem is clicked, the person on screen clicks that button.
Shot with Digital S Camera. Face, on "location" and Hand, in "green room".
Buttons drawn in AI and finishe16320 Views
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Raiwyn's Dusk Editor's Pick
Well the base image is a penicl sketch, inked and then scanned...the majority of the background is CGed... That's all I can reall say... I'm trying to sell prints of this so if anyone is interested please contact me11648 Views
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Endless Love Editor's Pick
I found all the images in the lost and found at my schools photo lab.14212 Views
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Upstart Editor's Pick
Maya4.5 | 2003
stones - Poligonal
Tree - Poligonal
Clouds - Fluid
Fog - Fluid31266 Views
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Serafima Editor's Pick
Still from music video clip, the task was to substitude the girl's head on the shots with the digital one. The body was supposed to look like a glowish plastic (which was supposed to make a girl to be more "virtual" as I was told) . The girl was colored i39497 Views
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Realism 3D Human Str Editor's Pick
6 textbooks, and refrence help from Stanford, 5 local doctors, and other anatomy professionals/professors, which includes the Gross Lab at the UofC.
Created with:35678 Views
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Realism 3D Human Str Editor's Pick
6 textbooks, and refrence help from Stanford, 5 local doctors, and other anatomy professionals/professors, which includes the Gross Lab at the UofC.
The anatomy30999 Views
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The sleeping beast Editor's Pick
Modeling in 3d max.Textures are highly retouched in Photoshop.After rendering the whole picture is prepared again in PS for contrast and color correction.Some desaturated maps with scratches and cracks are placed on the final image with overlay layer sty48788 Views
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Terranova Editor's Pick
Modeling in 3d max.The trees are made with shag fur plugin.Rendered on different layers and composed in Digital Fusion.Color correction glow and dept fog added in DF.28838 Views
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BMW Z4 Editor's Pick
Modeling done in Rhino 3D, rendering in Cinema 4D XL8 Studiobundle.
It was a reference-projekt for my (new) startup.
39303 Views
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