Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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lost Editor's Pick
this ship is a maya model, about 20k polys. everything else was painted in photoshop 6. details + damage was added to the ship as well. (and shadows, which explains why they might not be 100% correct)23573 Views
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Robot love Editor's Pick
I scanned the Picture first and used photoshop to colour the final result.21369 Views
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Peugeot CC Editor's Pick
Modeled in Maya using NURBS, converted to Polys and rendered in Cinema. The "retrofuturistic" design made it to the final in the 2nd Peugeot design contest 2002.27717 Views
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magic spirit Editor's Pick
brightness and contrast job, streching the right
landscape pic all over after it was duplicate.
allso work with the clone stamp tool. all the photographs are mine.17918 Views
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Clive Barker's Pinhe Editor's Pick
Made with SubDivision Surfaces i LW. I used 5 layered UV maps for the head texture. Lipsync test at http://www.rayk.be/~details/pxlrngr/lipsync.avi36419 Views
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193X MG-P Series Editor's Pick
Personal project made with NewTek LightWave 3D 7.5.
Lit with an HDRI probe.19588 Views
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Vertical Village pro Editor's Pick
This is design of 400 meters (ca.1200 feet) high autonomous bioclimatic tower. The shape of the building is conceived as double helix. In one helix are living spaces, apartments etc. In other are public spaces such as schools, offices, shops etc. In betwe24203 Views
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Fear of Faces Editor's Pick
This was originally a digital photo of a sculture made out of bits of scrap metal. I use the KPT 3 Vortex Tiling filters a lot in my work. They have so much to offer if one has the patience to experiment.12783 Views
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Sunflower Editor's Pick
This was a rather bland digital photo I'd taken of a 1st prize winning sunflower. I love taking very ordinary photos and running them through my "photoshop wringer" and having them come out with a new life to them..usually by incorporating wonderfully ric14176 Views
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BMW Z4 prototype cob Editor's Pick
Modeling was done in maya with smooth proxy, renderin in 3ds max with vray 1.09. Render time per frame with glossy reflecions 10 min for 800x60082910 Views
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water color tree and Editor's Pick
This image is the backgroud of my short film .
No texture used and with default Maya renderer.37003 Views
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waterliy with color Editor's Pick
This time i try to give the waterlily color, make it looks more like drawing. hope i did it.
No texture used and render with Maya default renderer.24646 Views
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The Ivar Project Int Editor's Pick
This is design for a restaurant and nightclub in Hollywood, California. Client wants to have very flexible space - all elements of interior should be movable and detachable without too much work. Main purpose for this space are corporate events mainly for47276 Views
