Here's another character I did for zbrush 3 beta testing.
The purpose was to build a small pipeline with layers to retrieve skinpores on several models.
You can see a realtime rendering on my website:
(10 megs mov)
http://sebleg.free.fr/2007/sebcesoir_character_1.mov
In zbrush 3, you can store each new morfotype in a separate layer, make combinations, change the intensity etc...
Awsome!
Comments
-
Great job. I can\'t wait for the release. Thanks.
-
How did you animate the layer values for the ZBrush 3.0 demo movie that was floating on the net awhile back? Or was that not the realtime viewport inside of Z? Thanks and great work by the way, NickZ.
-
Wow, this is so amazingly real-like. Very impressive.
-
Wow, this is so amazingly real-like. Very impressive.
-
The animated layer value was done thanks to a script of Marcus civis
-
Almost goes past Valley man. I think you could get pretty much trick they eyes into thinking its real by simulating the eyes inability to have everything focused Like it is. Even more...