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Kabar Knife Pack w/ Sheath 3D Model

Military Kabar knife with 2 styles, Traditional and rubber grip along with sheaths.

License
$5.00

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Compatibility

Formats

  • Autodesk FBX (.fbx) - v2016

Specifications

MaterialsYes
TexturesYes
Includes Normal MapYes
GeometryPolygonal
Polygons9319
Vertices9129
Detail Levelmedium
Avg. Textures Res.4k

History

Created:11/22/2016
Last Modified:01/28/2019
Total Size of Files: 276 MB
*************************** Model Data *************************** 
Model Name    :KA_BAR_USMC_KNIFE_PACK 
Poly Count    :9319 
Tri Count     :18093 
Vertex Count  :9129 
Renderer      :mayaSoftware Maya Version  :2016 Extension 2 SP1

*************************** Textures ***************************** 
Texture:T_KBar_D.tga, Size:4096x4096 
Texture:T_KabarSheathB_N.tga, Size:4096x4096 
Texture:T_KBarRubber_N.tga, Size:4096x4096 
Texture:T_KabarSheathB_R.tga, Size:4096x4096 
Texture:T_KBar_R.tga, Size:4096x4096 
Texture:T_KBarRubber_D.tga, Size:4096x4096 
Texture:T_KBarRubber_R.tga, Size:4096x4096 
Texture:T_KabarSheathB_D.tga, Size:4096x4096 
Texture:T_KBar_N.tga, Size:4096x4096

***************************    Units    ************************** 
Units Used:cm Model Size:Length: 39.85, Width:4.84, Height:7.97

*************************** Description **************************

Military Kabar knife with 2 styles, Traditional and rubber grip along with sheaths. Textures exported for PBR (metalicity roughness) and Standard render engines such as VRAY REDSHIFT and MENTAL RAY (gloss, reflection)
Textures for Unreal Come Packed. Meaning the roughness is located in the Red channel, Metallic in the Green channel and AO in the Blue channel
Comes with 2 Different knife variations
Intended for close-up cinematic use.
Comes with clean Geo and UVS and model is readily suitable for close up or far away camera angles.
Available File Formats:
- Maya Ascii- Maya Binary- OBJ- FBX

----------------------------------------------------
Geometry:
Non - manifold geometry = 0NGons = 0Overlapping Faces = 0Overlapping Vertices = 0
----------------------------------------------------
Texture resolution = 4096 X 4096
Texture format = TGA
----------------------------------------------------
Model built to real-world scale in CMModel is placed to 0,0,0 scene coordinates.Pivots placed accordingly.LODs are in display layers and grouped for easy selection.All objects properly named.Texture and material names correspond to model name.The model is efficiently UV unwrapped.Contains no overlapping UV's.
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Created by industry veterans with over 10 years in Film and Video Game Experience


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