- Doe = 4,930 polys/tris
- Deer with antlers = 5,838 polys/tris
- Stag = 6,638 polys/tris
- 2048 diffuse texture map
Idle, Run, and Walk can be looped or repeated.
Alert, Hit, and Die are abrupt motions and should therefore have a short transition at the start.
Alert and Die should have a long exit time during the end transition.
Hit may look best during Alert or Walk, but also works during Idle and Run.
A playable demo of this deer in a game setting is available on my website.
Requests are welcome; feel free to contact me.