Model of a bridled tern. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. The model is a textured clean mesh, with two flight animations. Two low polygon .fbx models are included for use in real time applications.
Modeling and rigging were done in Lightwave and exported to Cinema4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max and Lightwave were set up with default shaders and render engines. All models, materials and textures were vigorously tested and labeled appropriately in their respective applications, to ensure compatibility.
Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08.
Diffuse Map: 2048 x 2048
Normal Map: 2048 x 2048
Three skinned Unity ready .fbx models with 2 flight animation.
Polygons: 5196 (Base Mesh), 1113 (Level_1), 798 ( Level_0).
Vertices: 5185 (Base Mesh), 774 (Level_1), 566 ( Level_0).
Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave, Max, Maya and C4D R13.