Now have tried both the contrast and multiply/divide node to create contrast.. but it is hard to leave the middle blue alone while doing these oper... (more)
Ok, so appearantly, the way Maya does normal maps in Mental Ray is kind of a hack, therefor the way to combine bump maps in the book Stop Staring d... (more)
I now went to the standard Maya render passes presets instead of hooking up buffers to the outputs of the material itself and I do get the exact pi... (more)
You need to convert the midi track into a audio wave file. Import it under file -> import and then go to your timeline, go to sounds -> selec... (more)
Have you set to play every frame? in the lower left corner, on the right of "No Character Set" and a key ocon, there is this window icon with some... (more)
Perhaps you could check in the attribute editor under Dynamic Properties then under Dynamic Properties Maps and then put in a grayscale texture map... (more)
I'm doing some research into render passes and the mia_material_x_passes in particular.I made several 32-bitfloat custom color passes, with writeto... (more)
Ok, just when I turn my simple cubes into rigid bodies. A lot of them move aorund, a result you'd normally get from weird interpenetration, except ... (more)
Reply to post