Cheung WaiChung
-
Cheung WaiChung added TGA Physically Based Lighting CGFX Shader for Maya as a favorite Report 2021-02-20 09:32:07 UTC
A Physically Based Lighting CGFX Shader for Maya's Viewport. (more)
-
Cheung WaiChung added Environment System Script for Maya as a favorite Report 2021-02-20 09:29:02 UTC
A simple Environment System script that uses Maya's particles. (more)
-
Cheung WaiChung added Blend attributes for Maya as a favorite Report 2021-02-20 09:14:08 UTC
Connect transforms (translate, rotate, scale) of one node to two other nodes, and control their blending via another attribute ("control attribute"). (more)
-
Cheung WaiChung added Quick rig tool for Maya as a favorite Report 2020-11-27 10:33:08 UTC
Mel window with standart Maya tools for Rigging. (more)
-
Cheung WaiChung added Dino_Arrow from curve for Maya as a favorite Report 2020-07-02 10:20:11 UTC
Generates an arrow rig from one or multiple curve selection (more)
-
Cheung WaiChung added Soft Cluster EX for Maya as a favorite Report 2020-06-16 04:00:35 UTC
Soft Cluster EX is a python and c++ based tool for converting soft selection to cluster or joint, supports common types of deformable geometry(e.g.... (more)
-
Cheung WaiChung added Corrective Joints for Maya as a favorite Report 2020-05-21 10:31:22 UTC
joint-based deformation correction (more)
-
Cheung WaiChung added Auto IKFK switch and stretchy tool for Maya as a favorite Report 2016-12-30 16:37:07 UTC
this is the small tool for maya.create the ikfk controller first (more)
-
Cheung WaiChung added Flour Sack Rig for Maya as a favorite Report 2016-09-23 09:20:04 UTC
Classic flour sack (more)
-
Cheung WaiChung added "Flour Sack" Character for Maya as a favorite Report 2016-09-23 09:12:03 UTC
Yep...just a "flour sack" character (more)
Comment...