I have my project and all components set to frame range 00000 - 00301. IT all plays back correctly and ram-previews correctly. I've checked my outp... (more)
I'm doing a lot of work in Viewport 2.0. A lot of what we do requires transparency/alphas on surfaceShaders. This causes an issue with using viewpo... (more)
Hi,I'm using nParticle instaner, and rendering everything as playblasts, with viewport2 (established company decision for previz rendering). I have... (more)
I've setup chain links as nCloth objects with no deform or stretch. All works fine and sims fast just letting it fall or dragging it around very sl... (more)
Hi,I have a simple animated texture map applied to the opacity_cutout, and/or transparency of my mia_material_x shader. It works when I render in t... (more)
Thanks Damaggio. I tried a few formats. I think the issue is that the map is being camera-projected, and the renderer doesn't like it. I'm baking i... (more)
:) Thanks Damaggio. As it happens, shortly after I posted I noticed the cutout option. Which worked ok, but following you pointing out that the tra... (more)
So it seems as I google the issue further, that an awful lot of people would like an aswer to this, and no one has proposed one here. I have howeve... (more)
Hi,I need to reveal an object using an animated transparency map. Unfortunately, the mia_material_x shader that is key to the look and feel of the ... (more)
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