Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Street Scene Editor's Pick
Quick line-art layout, then scanned into Photoshop. Concept for upcoming game Chrono V.15027 Views
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Meteor Station Editor's Pick
Personal project production illustration. Scanned marker rendering of the station; comped in planet and painted asteroid belt and ships in Photoshop.15076 Views
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Love of a Demon Ange Editor's Pick
This image was hand painted in Photoshop with a Wacom Tablet. The Jewelry was created in 3DS Max and married to the image with photoshop.39375 Views
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3DSunset Editor's Pick
There are only 4 non-procedural textures in the scene:
1. Sky's gradient
2. Bump map of the water
3. Opacity map of the water
4. The trees on the rock48524 Views
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cleaner Editor's Pick
This is the first time I am trying to pain a structure with buiding.
Hope you'll like it.15251 Views
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The Silent Line Editor's Pick
Originally done for Vue 3D package Cover Art. Here as the 2002 improved version.40685 Views
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Angelina Jolie Editor's Pick
Created in PhotoShop with an old Wacom PenPartner pad... drawn from a photo reference.26972 Views
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Pilot Editor's Pick
Created in PhotoShop with an old Wacom PenPartner pad. (Drawn from a photo reference).19127 Views
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Leaving the Fifties Editor's Pick
This image is available as a 112 cm wide limited edition signed Art Print.
It is a good example of the kind of retro/SF blend I like.28059 Views
