Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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El rider Editor's Pick
Low poly modeling, primary made for a real-time animation, and eventually re-used for a high-res rendering.18369 Views
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Colloseum Editor's Pick
This backgound is the major background for my upcoming animation
TOMORROW - WE WILL FLY! It will be finished in 2 month.
Hopefully you will like it.27938 Views
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MIRAGE Editor's Pick
The story for the alien background
MIRAGE
The Planet was dead.
The great civilization, which ones settled this place, left long time ago, robbing the planet of all useful energy. They left nothing, but the carrying on of lazy day an28765 Views
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Malik Sha's sanctuar Editor's Pick
mix of camera-matte mapping and traditional 3d mapping/modeling, tried to do a real 3D matte :)30390 Views
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Autumn Editor's Pick
Heavily layered scene with many passes. Compositing done in After Effects.27732 Views
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daredevil Editor's Pick
this was the first illustration i made with this character. It's designed for poster print, and it's frustrating showing it in such a format, but, hey! while waiting for 192" display, it's a consolation...
hope you'll like30155 Views
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the Assassin Editor's Pick
this picture is the second one i did with this character. The first one was a "basic" cg render. This one is a 3 lights render+ 1 day with photoshop and painter, designed for poster print. A3 300 dpi.34149 Views
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George the Fish Editor's Pick
George was created for a television commercial. He is fully rigged with multiple blendshapes and deformers. You can see the animation on my webpage.28549 Views
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JIM, main character Editor's Pick
This is the main character of the short "A Hard Life".19703 Views
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Scout Droid - Finalg Editor's Pick
This droid was created using a low polygon model that was smoothed before rendering. I find this method more versatile than using Sub-Ds. MentalRay's Finalgather was used for the rendering.63834 Views
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Ascia Parfum Editor's Pick
Maya Standard Rendering
Special dedicace Eddy Marvilles nurbs modeling23810 Views
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Young Princess Editor's Pick
I made this work to test the great Zbrush capacities. Head is 100% 3D model. Everything else are painted over in photoshop.27909 Views
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Disgusted Plumber Editor's Pick
I've used Maya with CPS and MJPolyTools scripts for modelling. Light and render are both Maya's default.39998 Views
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Old Man Painting Editor's Pick
I made this work to test the great Zbrush capacities. Head is 100% 3D model. Everything else are painted over in photoshop.37296 Views
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Animator Guy Editor's Pick
I've used Maya with CPS and MJPolyTools scripts for modelling. Light and render are both Maya's default.32920 Views
