Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Camera fly Editor's Pick
Maya and Photoshop. hope u like it cause it aint got wings and works on Solar power hahhaa21779 Views
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YoungTiger (TigerZoo) Editor's Pick
Just playing around with the young tiger changing the camera angle and focusing on his head...
Don't ask me what he is looking at or dreaming of;)...I Just liked his mood.
Modeled with Maya, rendered with MentalRay. Fur with Shave and Haircut.
Hope you like it:)22725 Views
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Pablo \"Denzel\" Editor's Pick
A portrait of a friend of mine called
Pablo (I think its the secret brother of Denzel
Washington" xD)16339 Views
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Osvaldo\'s father Editor's Pick
This face started on paper with pencil, grew on itself and wasn't based on anyone real. It was painted on Photoshop with my old Volito.
10383 Views
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VELOCIRAPTOR Editor's Pick
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 Modeled in max,displace textures zbrush ,back into max for final render.
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17538 Views
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TigerZoo Editor's Pick
A classic view of a young tiger from Sriracha Tiger Zoo in Thailand.
Modeled with Maya, rendered with MentalRay. Fur with Shave and Haircut.
With Photoshop I added an occlusion layer pass, contrast and color enhancement.
The final image is 3636x2772. I decided to not put the fur all over the body because my PC couldn't really handle so many hair primitives.
Total of six hair systems for the head and the side parts of the front legs just to match the 4k textures of the body.
Hope you like it:)
Â22455 Views
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the tattoo project. previz on a self double Editor's Pick
King Size
Picture: http://www.e338.com/downloads/def_front_3k.jpg and alsohttp://www.e338.com/downloads/def_top_1600.jpg
Hi folks.
Long time
no post...Soooooooooooooo,
what is it that you're looking at?The
answer is, a mish mash of R&D, Previz, and personnal experimentations on a
subject that doesn't really is, well - you might say - my cup of tea. Realism !
Another
picture...
I've been
thinking of having a tattoo for years and years now. Obviously I wanted to draw
it by myself and I recently felt like I was ready for that.As soon
as i found a crazy guy capable (technicaly) of doing something really precise,
I started the design process. We also discused the way we'd work together. I
asked the man about placement, tricky areas, streches, etc...
Very
early in this process, I decided I'd use what I know in CG for placement,
simulation, and later on, unfold and generation of the final layout in 2D. I
explained him my vision of the process, and although he was confused about what
I was talking, we both agreed it was a freakin' cool idea! Eh !
Since I
wanted to do something really precise regarding the anatomy, I felt I could use
a little help in order to be as close as possible to the reality.My work
at the moment consists in doing characters for a videoGame company, Quantic
Dream, and to do so, after the casting is done, we use 3D scanners of the faces
as a guideline for the modelling process.I asked
my fella Thierry, character supervisor there, if we could manage a scan session
of my body and he said yeah ( I told you he's cool right?).
Using these
patches of scan, i rebuilt the entire mesh and then i created a neat geometry
on top.
After a
month, I came back to Arnaud, the tattoo artist, with the design, and a rough
preview in 3D to see what the placement was. He started to cry, considering the
amount of work he'd have to go through. then he said to me how long it might
take, and it was my turn to cry.
He drew a
simplier version of it (the main lines), and he printed patches of carbon paper
to do the placement before starting the butcher work.The first
session was a tough call, since he had to do the lines in one shot. I spent
around 4.5h on the chair.
I go
there regularly to fill the stuff with black ink. When this first pass will be
achieved, we'll do the same with the grey ink.
I could
have stopped here, but i felt it was about freaking time to do a proper render
to see how this would really look in the end. Realism isn't a motivation and/or
a goal for me. I always use 3D as a starting point for illustration, and this
whole texturing/shading stuff is a pain in the ass to me, although, I confess,
it can be exciting (what if i was a masochist in the end??? Neh! I can't be !
).I used
zbrush 3 to create the highres geometry (neh, i didn't project scan details onto low res... we're talking about sculptinh here ;) ).
I felt it
could be good for me to have something to show in this particular field, so I
did my best to push the render as far as I could.The
textures are not really highres, far from that. Except the bump and
displacement, which are 4k, the rest was done in 2K only (for the face AND the
body).Rendering
was done in Maya, with SSS, MentalRay, blahblah.. the basic stuff. I did a bit
of FUR (gosh I hate that) as well.I think
this is all very close to the reality, I didn't try to improve the real me
though CG. This is my head, my shrimp body... Damn !
Hope
you'll enjoy... the process, the design, whatever.
Next
stage is not in my hands at the moment. A friend of mine, very talented
character rigger at Framestore, is currently working on a skeletton, rig, and
muscle simulation, so I can finally manage an animation and a reel.
Eyes are
closed, yup ! Felt like it was OK at this stage to let them stay this way. I'll
work on it for the animation but for now i'm done.Back to
illustration. Back to silkscreen. No more 3D nitpicking appart from the job.
hahaha.Cheers to
you all.37695 Views
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Bird of pray Editor's Pick
experimenting with shapes and colors in zbrush, painter and photoshop8506 Views
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Morning is here Editor's Pick
This was a morning render, created by using 3dsmax+Vue, the whole process was really painful, because the 3dsmax+vue just keep crashing. Very unstable.
There was no photoshop work. Pure render.
18568 Views
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Cozy Sunny day Editor's Pick
This was an old render, created in 2005. It was a pure 3D render, no photoshop work added.19881 Views
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cyborg Editor's Pick
The story is that I'm very passioned with the stuff like robots, cyborgs and other <devices> :) I was truying to achieve some realism for that and it was a little bit competitive. Thanx.22342 Views
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The Majestic Editor's Pick
This image was created for the Cgtalk Strange Behavior Competition. My idea was to take two characters from opposite worlds and make them the best of friends.
http://www.dondixon.blogspot.comÂ
11347 Views
