cool stuff
A bust of Gothmog, a "lord of the rings" character.
I modeled a lowpoly mesh in Cinema 4d and, after unwrapping my model in Roadkill, I sculpted and textured it in Zbrush. Then I returned in Cinema 4d for shading, hair, lighting and rendering. At last, pass compositing and color correction in Photoshop.
Wip: http://www.edercarfagnini.com/#!gothmog/c15py
I modeled a lowpoly mesh in Cinema 4d and, after unwrapping my model in Roadkill, I sculpted and textured it in Zbrush. Then I returned in Cinema 4d for shading, hair, lighting and rendering. At last, pass compositing and color correction in Photoshop.
Wip: http://www.edercarfagnini.com/#!gothmog/c15py
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