Chicken.jpg Editor's PickI make this character Drmaya done.
As well as the sand. Rig these characters
Took approximately 3 days.
Video Rig :
Size : 7 Mb
Linke : http://filesplash.com/gzntook3i1m2/Chicken_Rig.mp4.html
grim_reper_ Editor's PickHere's a little something for Halloween...
PS and painter on Wacom tablet
mizzd-stock - [link]
sarah-stock - [link]
LOSING IT Editor's PickModel built and rendered in zbrush post work done in photoshop
Lida Editor's Pick
This is my new fantasy artwork, based on a chiese peom and try make a new interpretion
thanks for watch
Mechanical sleep Editor's PickMy personal work: "Mechanical sleep". Gears as people, too sleep and
have dreams. But soon mechanics will enter, will wake them. Will engage
steam coppers and the big work will begin! Approaching time Hadron
Collider. In work were used 3dsMAX 2009, Vray, Photoshop. Comments are
most welcome. Thaks.
Female Vampire Editor's Pick
Hi guys, here is my first 3D art work of 2008. I am a big fan of vampire stories, so I made this art work for fun. ^ ^ Hope you guys will love her. C&C are most welcome. My studio: http://www.greenforeststudio.com
VELOCIRAPTOR Editor's Pick
Modeled in max,displace textures zbrush ,back into max for final render.
The Majestic Editor's Pick
This image was created for the Cgtalk Strange Behavior Competition. My idea was to take two characters from opposite worlds and make them the best of friends.
Planetary Defense Editor's PickHad some bad health problems these past 3 months, I'm so happy to be
well enough to actually get excited about making my own art again.
While I didn't mean to, the image shares a similar theme and
composition to my Swirling Sands
image, so you may consider this a sequel. Modeled / shaded in max,
rendered in Brazil, photoshop for the atmosphere and then a bunch of
painting on top to add all the details.
Alternative Birth Editor's PickA lot of friends upon seeing this image say "That's disturbing", which
I suppose was the original point. The orafice is photomanipulation, the
wires are cg rendered with Brazil's Depth Of Field, tons of post
processing in photoshop to adjust colors and give that ethereal bloom.
Yes, I love wires a lot, but then again you probably knew that already.
Swirling Sands Editor's PickWhile a lot of this is painted, there's enough 3d in there to still
call it a 3d image. The towers are the most prominent 3d element, the
sand dunes are a mixture of paint and heavily manipulated photographs
of real desert dunes. I kept the image a little loose so it wouldn't
feel overworked, so feel free to consider it a sketch / concept piece
if you like.
Gas City 2 Editor's PickA quicky image that was originally going to be mostly 2D, but ended up
mainly 3D with some 2d postprocessing and a few paint touchups.
Rendered in Brazil, post processing in Photoshop. This was mainly an
exercise in thick atmosphere and backlit silhouettes.
The Gathering II Editor's PickThis originally started as one of my Reaper series, but in the end I
felt it looked better with a few Reapers in there, and so it was
renamed to be part of my Gathering series. Wires using my wirebundler
script, the model is half power solids, half subdivs, tons and tons of
postprocess work in photoshop. Rendered in Brazil.
Entry Point 2 Editor's PickUsed Power Solids for a few of the pieces of the main connector, but
this is primarily a polygonal model. The wires were done with a new
version of wireBundler (a script I wrote) that lets me assign geometry
to the wires using pathdeform. I spent a lot of time on the wires,
since I'm sort of bored with the whole smooth wires with a texture map
thing, it was time to get more details in there like connectors and
such. The wound is a complex hand painted texture map with several
layers. Rendered in Brazil, post process in Photoshop. While this image
and Alternative Birth have some similarities, this really was always
intended to be a sequel to my Entry Point image, and thematically works
better as such since the wires were exploding out in Alternative Birth,
and here the wires are entering in.