Bruce LotusArt Editor's PickCharacter was create in Zbrush and rendered in Maya with Mental Ray
LastTycoon_960x1280.jpg Editor's PickIt seems to me that rabbits, always have something to hide. Look me I`m so cute whit those innocent eyes, and long fluffy ears...and then they go plotting behind our backs. Don`t belive rabbits, they are little sinister beasts with world domination and new order on their minds.
Image was renderd in passes: beuuty, AO, hair and composed in
photoshop where I made cc and added final touch.
Dancer_Large_01.jpg Editor's PickI’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the 2009 Rio carnival.
More on my website:
Skeletor_03.jpg Editor's PickI spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.
Rorschach_01.jpg Editor's PickA quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.
pegasus Editor's Pick3D character created with Maya, zbrush and photoshop. Semi realistic soldier
gladiator Editor's Pick3C character created with Maya, zbrush and photoshop. Semi realistic soldier
Arn10.jpg Editor's Pick
Hello,I have been working on this portrait for past few months ,for the model i have just used one of my old heads,and changed few things.base textures were painted in zbrush 3.1 with the help of projection master and polypainting,later on i used lot of maxon's bodypaint and photoshop to paint some more details on the textures,so it was back and forth process between zbrush 3.1 and bodypaint for all texture maps.displacement and bump maps were extracted from zbrush 3.1.
For rendering I am using Mentalray with imagebased lighting .I am using MISSS Fast skin shader for the characters skin and Eyes.Eyebrows were made in maya painteffects .
For the modeling base mesh in Maya, Mudbox and Zbrush for all sculpting and detailing.Finally the image was composited in Photoshop
Mascote Liquida Natal Editor's PickMascote em forma de Código de barras para o cliente CDL Natal. O mascote será usada na promoção anual de título Liquida Natal. A agência responsável é a Armação Publicidade e o diretor de arte responsável, Modrak Freire.
Scared Silyy Zbrush Contest 2007 Editor's PickScared Silyy Zbrush Contest 2007
3d Iguana Editor's PickOK, so here is the Natural photo and i add the 3d model of Iguana . this character has been made in maya, Zbrush & Photoshop.
LOSING IT Editor's Pickbuilt in z brush and cinema 4d rendered in cinema some post work in photoshop
Iris - action girl Editor's PickThis is a game model I made for my PS2 project "Action Girl" (working title) which, unfortunately, was canceled after year of production. The end of the work was demo for ECTS 2003.
You can check video from this demo here, o yotube:
fairy_closeup.jpg Editor's PickThis is close up view of the face the same model from the previous work (fairy).
Pink or Blue? Editor's PickI made this image for a contest called "colors". My idea is a just
moved family that paint their own new walls, with disastrous