H3D Tutorials

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  • Maya (30)
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Showing 26-31 of 31
Character Setup for Real-Time in Maya 3.0
We have already covered creating a skeleton optimized for real-time not only in its number of joints but also in the way the axes of each joint is oriented. We will now address creating controls for the animator to use when positioning the character. This is in essence digital puppeteering.Creati...
ADVANCED CHARACTER SET UP IN MAYA 3.0
In this tutorial we will be creating an IK setup, controls, and skinning for the little kitty above.The first step is to make a model. This one is in NURBS, but you can make it in subdivison surfaces instead if you want.MODELINGMake some curve circles and move them around til they look like the a...
Character Setup for Real-Time in Maya 3.0
We have already covered creating controls for the legs of our character. We now want to tackle the spine area of the character. This is a source of many headaches for setup artists. The reasoning is that the spine is not an independent joint chain like the legs are. Instead, the spine reacts to t...
Character Setup for Real-Time in Maya 3.0
The process of getting real-time characters ready for animation involves a balance between animator, programmer and engine. Most setup artists are confronted with the issue of delivering to the animator the flexibility of movement for a character while placed within the restrictions of a run time...
true muscle & bone skin deformation
The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin. The basic concept is:Skeleton Joints driving Bones driving Muscle movement/shape driving Skin deformation. Skeleton Joints>>Geometry Bones>>Geometry Muscle>&...
Modeling and Animating a Mechanical Hand
This will cover modeling the hand, starting with a polyCylander. Create a 12 sided cylander and rotate 90 dgrees on Z axis. Select three faces and extrude them. Flatten and move them as shown in the .gif below until you have a cool design. Scale the front smaller so that it will look like it fits...
Showing 26-31 of 31
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