Detailed model of an Antique wooden table that was created in Biedermeier style. It’s classic style is ideal for many type of interior scenes.
The model is properly UV mapped and textured. Ready for quality renders and close ups. Renders were created with Cycles with 1 level of subdivision applied.
The model is a subdivision surface but it look great even without subdivision.
Object origin is set to the center of the base model for easy placement and scaling.
Material is set for Cycles and Blender internal as well.
Texture is in 4K resolution.
Total Polygon count w/o subdiv: 5000
Total Vertex count w/o subdiv: 5200
Total Polygon count with subdiv: 19900
Total Vertex count with subdiv: 20300
There are 2 different blend files included:
AntiqueTable2_only.blend – only contains the model with the material.
AntiqueTable2_scene.blend – contains the models and all the lightning settings and cameras that were used for the preview images. The model is on layer 1.
OBJ and FBX files are tested in 3ds Max. When importing the fbx file it is better to untick the Re-evaluate Smoothing groups option in 3ds Max.
To use only the model you can choose append from your scene and navigate to the AntiqueTable_only.blend file and append the model or simply open the blend file and you will find the model at the center on layer 1. Scale and rotations are applied to avoid issues during editing.In the scene file the cameras are bind to frames. Simply hit Animate to render the object sequentially from all the camera angles.