openPipeline is an open source framework for managing animation
production data and workflow. It's first implementation is a MEL-based
plug-in for Autodesk Maya that handles specific aspects of production:
automatic directory structures, file naming conventions, revision
control, and modularity that makes multi-artist workflows possible.
More information found here:
http://openpipeline.sourceforge.net/ (which leads to http://www.kickstandlabs.com/tools/openpipeline/)
Developed by
Rob O'Neill,
Paris Mavroidis, and Meng-Han Ho at Pratt Institute
Digital Arts Research Lab
Installation Instructions:- Unzip the zip file to your Maya Script Path valid folder. If you've installed previously, manually put the mel files in the right place so as to not overwrite your project file. openPipeline.mel should live in your scripts directory and the folder (named "openPipeline") should live there as well but contain all the other scripts.
- Open Maya
- Type "openPipeline" in the Maya command line to run the application.
- On first use, a dialog box will appear asking you to specify the location of the openPipeline.mel and openPipeline folder (example: "C:/Documents and Settings/User/My
Documents/maya/scripts/").
- Once done, you're ready to be organized by openPipeline.
Stand-alone Procedures:
For working with
scenes and assets without the oP main window being active/visible/used (possibly as shelf buttons):
openPipelineSaveWorkshopGUI;
openPipelineSaveMasterFileGUI;
openPipelineReviveGUI;
Addons (plugins for openPipeline):This is a functional BETA. Test on your production before implementing and use at your own risk.
As we approach openPipeline Version 1 we are looking for feedback and additions.
Enjoy!
The oP Crew

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