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as_EasySmooth for Maya 2.0.0 (maya script)

Advanced version of as_SmoothNearest (A magic feature from Hyper Skinning System)

License
$30.00
(qty: 1)

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Compatibility

  • 2016, 2015, 2014, 2013, 2012, 2011

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/03/2015
Last Modified:12/16/2016
File Size: 1.17 MB
Purpose:
--------
as_EasySmooth is the advanced version of as_SmoothNearest as shown in above video.
Its a feature from Advance Hyper Skinning System.
Advance Hyper Skinning System is not available with this package.
UI is not available with this deal.
It smooths projected skinned vertices and make the skinning much faster 

The more you use it, The more it will be smarter ..
Some of the areas for testing : Biped, Quad, Bird, Snake etc ..
1. At Palm and fingers base area with fingers in pose
2. Hip area with one leg front and one leg back in pose
3. Shoulder below area and Neck below area (hand up in pose)
4. Cloths : Every where, After transferring skinning from body to cloths ..

Installation:
---------------
Copy 'as_EasySmoothMain.pyc'  to the following location:C:\Documents and Settings\User\My Documents\maya\mayarVersion(2015)\scripts

as_EasySmooth Commands: (Save it as a button)
---------------------------------------------
from as_EasySmoothMain import *
def as_EasySmooth():
      EasySmooth.as_EasySmooth()
as_EasySmooth()

Testing:
----------
1. Copy the above code to python tab in script editor, & save it as a shelf button ..
2. Select any single pointed skinned vertex, and then Run above commands from shelf button only.
3. And then continue just using short key 'g' again and again as you need (like 3 to 4 times or 10 to 15 times etc) and See the magic..
4. Use same 'g' key for different selection of single vertex or multiple vertices at different locations

Test File: (Test it on below vertex on Arnold model given along with this tool)
------------

Test 01:
--------
from pymel.all import *from pymel.core import *select('Skin_Mesh.vtx[1184]', r=1)# And run above command from shelf button you saved for 5 times using short key 'g'

Test 02:
--------
from pymel.all import *from pymel.core import *select('Skin_Mesh.vtx[806]',r=1)# And run above command from shelf button you saved for 3 times  using short key 'g'

Test 03:
--------
from pymel.all import *from pymel.core import *select('Skin_Mesh.vtx[1817]',r=1)# And run above command from shelf button you saved for 5 times  using short key 'g'
See the difference between Test02 and Test03: Result varies based on which vertex you select ..


nJoy :-)) Subbu Addanki 

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