Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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TreeCastle Editor's Pick
A homework piece for my background painting class at Art Center24245 Views
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Wter lily and dragon Editor's Pick
This image just come from an little animtion of mine. so it took me just 3 days.
Well actually, I am workeing on a short film. and the other image named wter lily come from this animation clip also.
Model with Maya modeling package
Rendering with45222 Views
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Dagonfly Editor's Pick
Model with Maya modeling package
Rendering with Maya standard rederer
No textures used40419 Views
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Shrimp NO.01 Editor's Pick
This image is my first test with this kind of style. so it tooks very long time.
Model with Maya modeling package (NUBs Tool)
Rendering with Maya standard rederer
No textures used
Cheers43276 Views
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Shrimp NO.02 Editor's Pick
This is the second time to create shrimp with Chinese painting style.
This one got more 3D feeling than image named Shrimp NO.01, and got more feasibility to set up and animation.
Model with Maya modeling package
Rendering with Maya standard32420 Views
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Water lily Editor's Pick
Maybe you'v see this image at http://www.cgtalk.com.
I like to make some NPR stuff, I hope you likes my work.
Model with Maya modeling pagae
Rendering with Maya standard rederer
No textures used
Here is a rough animation test, I am workeing37613 Views
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Orc Editor's Pick
Technique: Polymodeling in max4. All textures are hand painted in Photoshop7. Rendered with Final Render v1.114038 Views
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Marc Daccascos Editor's Pick
photoshop+wacom pen partner character from "le Pacte des loups" of Chistophe Gans14807 Views
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Birdy Editor's Pick
I tried to use render-time displacement on the neck (new 4.5 version feature). I also rendered a GI version, but due to the lightning condition it wasn't neccesary. Textures are based on the photograph of metal elements taken on the seam lightning conditi33659 Views
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Body part Editor's Pick
exploration of water colour in painter. hand drawn and colouring in painter.10950 Views
