Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Ayres store Editor's Pick
The project seeks to reproduce in the interior of the store feelings and sensations generated by urban space: the possibility of surprises, contrasts, unexpected encounters, and changes of perspective .2853 Views
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night piece Editor's Pick
Night piece of the theatre. Vray+3ds max +ps were used in the image. The render took 2days.
3324 Views
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MGS Female Cyborg Ninja Editor's Pick
My tribute to MGS.
lightwave, zbrush, and photoshop
alexandervonsass.com
4546 Views
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Shocking Gorilla Editor's Pick
The idea is to illustrate something about experiments with animals.
I used Maya for modeling, Mudbox for detailing the mesh and for refining the textures.
Shave and a Haircut for fur and Photoshop for the textures and the final compositing.
No postwork on the final rendering, just a few colors and contrasts adjustments. The background was made in Photoshop.
There are three 4k textures and the shaders are SSS.
The rendering time is about 1 hour and 30 minutes for the highres image 2657x3636, I think it's pretty good considering the fur.
I hope you like!:)
3575 Views
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Creating Prometheus Editor's Pick
Base Mesh was created in Maya and sculpted in MudBox.
Rendered in FryRender, both the Ambient and colour pic.
Background post work done in Photoshop.
Here are different angles of the piece. LINK
My Gallery
4436 Views
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Pink or Blue? Editor's Pick
I made this image for a contest called "colors". My idea is a just
moved family that paint their own new walls, with disastrous
consequences.4834 Views
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The Warning Editor's Pick
Base Mesh done in Maya and sculpted in MudBox
Rendered in FryRender
Different angles of the piece: LINK
My Gallery
4493 Views
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architectural rendering Editor's Pick
commercial exterior rendering, show the view of luxury , create with 3ds max, vray, photoshop.
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7349 Views
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Homage to Sidonio Porto Editor's Pick
A little homae to one of my fav architects,Sidonio Porto.5306 Views
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Zilaan Full Editor's Pick
This is a final render of the creature in full body, it was much fun to "sculpt" and texture him, also used photoshop for the background and some adjustments. Hope you like it :)4102 Views
