In Max version only:
the model is rigged ( pelvis,head,legs,arms,hands,spine,head,foot,fingers) and animated (walk cycle + hello).
the main scene comes with Mental Ray materials, (Presentation picture #1).
A second scene comes with standard material (Default Scanline)
**** See the Youtube video : *****
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
some mophing targets are added for facial expression (Angry, bored,eyes closed, mouth closed, antenna up)
The fur are made with hair and fur modifier, but i'v also converted hairs into mesh (object fur in hidden object)
Note that the color is very easy to change, only one slot of material editor is used for the main color.
the creature and the fur are separate objects (only two objets for the full character and the fur object is usable only
if you decide to desabled the hair and fur modifier)
the scene is exactly the same than the presentation picture (background and light)
For exchanges formats:
Available in following formats: obj, Fbx, Max 8 .
The exchanges formats are not rigged They are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
The furs have been converted into mesh and are included into each archive
Textures materials are included into each archive