update 2009-02-17: added plugin file for Maya 2009 32-bit.
update 2008-11-27: version1.2.1: redo the UI, and plugin stability improvement.
new features :
1. unwrap options : organic or hard surface (abf and lscm)
2. UV ratio prescale tool (using another little python plugin).
3. copy uv for multiple identical objects.
4. detach,extract,separate,and combine tool for better workflow.
32-bit versions are production tested and very stable. I haven't test it a lot on 64-bit,but it should work.
tutorial videos :
basic Unwrap 1basic Unwrap 2save / load edge setmisc 1misc 2the sample model is taken from
here, thanks to the author
ryokukitsune.---
Want to use Blender's unwrapping technique within Maya ? now you are able to!
Zebruv is a tool for quickly unwrapping polygon models in Maya using ABF++ technique. It's very fast and especially useful for organic models. Select the seams you want, and unwrap it, you get UVs with minimal angle stretch!
The parameterizer part of the codes are taken from Blender, so thanks very much for Blender dev team.
screenshot :

Any suggestion and bug report can be send to zebruv at gmail.com.
Your opinion is very appreciated!
.