| poseLib 4.3.0 |
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A script to record poses for your characters.
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UPDATED:
04/28/08
FILE SIZE:
103 KB
DOWNLOADED: 11,126
HOMEPAGE:
http://www.seithcg.com
LICENSE TYPE:
Freeware
PLATFORMS:
 
Maya Versions:
6.x, 7.x, 8.x, 2008
OWNER:
seith
Author Name: Lionel Gallat
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DETAILS:
This is a major new release, with Linux compatibility added and a host of new features and bug fixes!
The support and documentation page can be found here: http://seithcg.com/wordpress/?page_id=19
Updates/Fixes in Version: 4.3.0:
- The pose icons proper position is now preserved when replacing a pose or adding/removing controls.
- Focal lens of capture camera changed to 200 to avoid too much perspective deformation on icons.
- PoseLibs confirmation windows
(delete/replace pose, add/remove controls, etc) now always appear over
poseLibs window, rather than Mayas main window.
- Existing characters and categories now get properly recognized even when launching poseLib without sourcing it first.
- Fixed Maya crash when renaming poses in certain situations (just press enter key to validate new name).
- Added support for .xpm icons.
- Added Linux compatibility.
- Added preliminary Mac OSX compatibility (still a problem with the icons showing red though
). - Added support for Maya's Character Sets.
- At launch time poseLib now directly displays the proper category without briefly showing the very first one.
- You can now quickly apply a pose to selected referenced controls even without setting the proper namespace; poseLib will infer the namespace from the first object selected, resulting in a much more flexible workflow.
- Added a much-requested Isolate Selected feature when capturing icon (right-click in the capture view).
Description:
This script allows you to record a pose for any object in Maya (more precisely anything that has keyable channel attributes). Whether it is the hyper complex character rig you just created or a simple Nurbs sphere or a basic Lambert shader: You just have to select the object(s), hit the "Create New Pose" button, and a pose file is created in the relevant directory, along with the corresponding icon (a .bmp file).
Features:
- Works on anything at anytime (no "character map" or specific rig layout or particular naming required).
- You can blend between the current pose and the clicked one by holding down the ALT or CTRL key and clicking on a pose.
- Lets you choose the icon size you like (from 32x32 to any custom size/ratio up to 512x512).
- Works with referenced/unreferenced characters (you can even edit the namespace).
- Lets you organize your poses by characters (e.g.: Babar, Tintin...) and categories (e.g.: Face, Body...).
- You can rename, delete, replace or move any pose from any character or category.
- You can quickly select the objects/controls that are part of a specific pose.
- You can also remove, add or replace specific objects/controls in a pose.
- You can apply a pose specifically to the channels selected in the channel box.
Enjoy!
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