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poseLib 4.3.0
A script to record poses for your characters.
Login to add a Bookmark poseLib Support Forum 7 votes for an average rating of 4.86

 

UPDATED:   04/28/08  
FILE SIZE:  103 KB  
DOWNLOADED:  11,126  
HOMEPAGE:   http://www.seithcg.com
LICENSE TYPE:   Freeware
PLATFORMS:    Windows  Linux
Maya Versions:   6.x, 7.x, 8.x, 2008
OWNER:   seith    Author Name:  Lionel Gallat
User Comments
1. asign pose is error!!
2. Nice!
3. Top helper for animation!
4. Excelent
5. linux verion

 

DETAILS:


This is a major new release, with Linux compatibility added and a host of new features and bug fixes!


The support and documentation page can be found here: http://seithcg.com/wordpress/?page_id=19



Updates/Fixes in Version: 4.3.0:

  • The pose icons proper position is now preserved when replacing a pose or adding/removing controls.
  • Focal lens of capture camera changed to 200 to avoid too much perspective deformation on icons.
  • PoseLibs confirmation windows (delete/replace pose, add/remove controls, etc) now always appear over poseLibs window, rather than Mayas main window.
  • Existing characters and categories now get properly recognized even when launching poseLib without sourcing it first.
  • Fixed Maya crash when renaming poses in certain situations (just press enter key to validate new name).
  • Added support for .xpm icons.
  • Added Linux compatibility.
  • Added preliminary Mac OSX compatibility (still a problem with the icons showing red though :().
  • Added support for Maya's Character Sets.
  • At launch time poseLib now directly displays the proper category without briefly showing the very first one.
  • You can now quickly apply a pose to selected referenced controls even without setting the proper namespace; poseLib will infer the namespace from the first object selected, resulting in a much more flexible workflow.
  • Added a much-requested Isolate Selected feature when capturing icon (right-click in the capture view).


Description:

This script allows you to record a pose for any object in Maya (more precisely anything that has keyable channel attributes). Whether it is the hyper complex character rig you just created or a simple Nurbs sphere or a basic Lambert shader: You just have to select the object(s), hit the "Create New Pose" button, and a pose file is created in the relevant directory, along with the corresponding icon (a .bmp file).

Features:
  • Works on anything at anytime (no "character map" or specific rig layout or particular naming required).
  • You can blend between the current pose and the clicked one by holding down the ALT or CTRL key and clicking on a pose.
  • Lets you choose the icon size you like (from 32x32 to any custom size/ratio up to 512x512).
  • Works with referenced/unreferenced characters (you can even edit the namespace).
  • Lets you organize your poses by characters (e.g.: Babar, Tintin...) and categories (e.g.: Face, Body...).
  • You can rename, delete, replace or move any pose from any character or category.
  • You can quickly select the objects/controls that are part of a specific pose.
  • You can also remove, add or replace specific objects/controls in a pose.
  • You can apply a pose specifically to the channels selected in the channel box.

Enjoy!


.

Login to add a Bookmark poseLib Support Forum 7 votes for an average rating of 4.86

 


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