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Ambient Occlusion Lights 1.0.0 for Zbrush

Ambient Occlusion Lights

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  • 2.x


Last Modified:10/27/2005
File Size: 14 KB
Ambient Occlusion Lights

To make an ambient occlusion pass (or at least something close), I color everthing in the scene pure white with a material that has the diffuse, specularity, and ambient properties turned to zero, and the Occluded Ambient channel set to something like .9 . Check out the Ambient Occlusion Material .  Render in best mode. You don't even need to have any lights on in the scene.

 Not perfect, but it works nicely for darkening edges and depressions. I then multiply this pass on top of the color, adjusting levels for best look.

I also do occllusion passes with a white fast shader and several lights coming from every direction.  Each lights have shadows, only the depressed areas keep the shadow (because the light fills in everywhere else). I sometimes use both, or none...

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