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BeeBoy for softimage 2011 2.1.1 for Xsi

BeeBoy rig for softimage 2011

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  • 8.x

Operating Systems

  • Windows


Last Modified:01/20/2011
File Size: 1.61 MB


beeboy, XSI, Rig

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  • Daniel

    Daniel said over 7 years ago:

    Hi, Nice character, how can I get the permission from Rodrigo Ribeiro to use it in a projet? Tks
  • m4rcuspopo

    m4rcuspopo said over 8 years ago:

    Hey renderahh, Im writing a book for animation student and I have 2 rigs that I would like to use as references in the book. Beeboy is one of them. Ill put you name in the credit of beeboy softimage. Is it ok with you? Dominic
  • renderahh

    renderahh said over 8 years ago:

    FBX won't work with this rig in it's current state. There's too many custom expressions, constraints, and whatever else that it would be a nightmare trying to get the rig into a different software pack, especially a game engine. I'd say your best bet, is to create a shadow rig inside softimage to export to unity. I don't work in games, but I thought this was standard...? It certainly isn't something that can be done with just a few mouse clicks. goodluck, I'm suprised people still use this rig. it's sooo old, and jinky.
  • Lord Ayush

    Lord Ayush said over 8 years ago:

    Hey Can u plzz send it to me in fbx format ! i have softimage but dont know how to use and when i export the model as fbx and open in unity for my game the whole rig screws itself !! :( its a great looking rig and i insist in using it in my game !
  • renderahh

    renderahh said about 9 years ago:

    I didn't create the maya version, sorry.
  • persianchin

    persianchin said about 9 years ago:

    Hi~ Please tell me where I can download your version of BeeBOY rig but in MAYA
  • lisancor

    lisancor said over 10 years ago:

    viewport/visivility options/custom info/ display info
  • Qwesto

    Qwesto said over 11 years ago:

    Awesome rig! Bugs/Requests: -No character key set? -Had to fire up the synoptic after changing it's path by pressing ctrl+alt +RMB>Open attachement
  • renderahh

    renderahh said over 11 years ago:

    the IK FK switch for the arms are located on each arms clavicle control. The IK FK switch for the legs are located on the IK controller for each foot. Turning on display info in your viewport properties will show all the custom attributes in the viewport for a selected controller.
  • Wylym

    Wylym said over 11 years ago:

    Nice look model, but I can't activate arms's IK, it's normal?

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