Street Editor's PickThis an atomsphere test for my film project "Le Roi des Rats"
Tamara Editor's PickIts a test character for my movie project "Le Roi des Rats"
Star Wars Kaminoan Editor's PickI've been looking the first episode of star wars recently, and I discovered the wonderfull creatures Kaminoans are in Episode II. I just wanted to do a tribute to this elegant character.
Zbrush3 William Editor's Pick
Here's another character I did for zbrush 3 beta testing.
The purpose was to build a small pipeline with layers to retrieve skinpores on several models.
You can see a realtime rendering on my website:
(10 megs mov)
In zbrush 3, you can store each new morfotype in a separate layer, make combinations, change the intensity etc...
Nurenda Editor's Pick
Heres Nurenda, My latest photorealistic model. Base mesh done in Maya, soft textured in photoshop, sculpted and rendered in zbrush,2339393 Polys, 7 levels, composed in photoshop.
Gatcha-Z Editor's Pick
I was working on this character during the beta of zbrush 3, but I didn't end up to anything good...
I wanted to do a second try and it went better! I didnt't expect to take so much time indeed...
I wanted to do some king of modern version of the Gatchaman character.
The low res mesh were done in max, sculpted/ textured/ composited in zbrush.
A bit of photoshoping to add a subtil glow, tweak a bit the levels.
Here's the non textured version straight out from zbrush
Richard3 Editor's PickHere's on of the character I did for the game Rainbow six vegas on xbox 360. I was satisfied of my zbrush model, so I decided to push it for a high res render.
Z-Carrier crew Editor's Pick
I wanted to do a complex head, with maximum details like gears etc... A carrier crew offered me the possibility to push cloth details extremly far , and mix with mechanics details for the headphone attach and microphone.
The picture is rendered in zbrush, color adjust and background on photoshop.
You can download the high res version on my website :