Skeletor_03.jpg Editor's PickI spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.
Dancer_Large_01.jpg Editor's PickI’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the 2009 Rio carnival.
More on my website:
Rorschach_01.jpg Editor's PickA quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.
The Knight is almost entirely modeled in Max, and rendered with Mental Ray. With some post work done in Photoshop, like the cape effect and background.