H3D Tutorials
Popular Tutorials
Tutorials
-
wouter_vugt 16,221 viewsTutorial: 3Dsmax Poly Modelling Polymodelling overview originally found on: www.download3dmodels.com Modelling is basically the process of adding, removing and adjusting vertixes/polygons and edges. This tutorial will show you how to, place, edit and add them. this tutorial ...
-
Tutorial: Creating a simple biped rig in 3Dsmax rigging & skinning your characer with a biped This tutorial will show you how to create a rig with a biped, use it to skin your character and how to solve skinning issues. originally found on : download 3d models . step1 ...
-
wouter_vugt 53,943 viewsTutorial: Creating realistic hair with textured planes How to create hair, using no plugins, that looks stylisch yet realistic originally found on: www.download3dmodels.com the advantages of using this method: -every render system is able to render them (unlike using plugi...
-
Fermi CG 76,258 views1. Create a text using text tool in Maya with poly options selected(counts 100 and quad options selected). 2. Delete the history and the output curves. 3. Now assign a shader and texture it. 4. Center pivot the whole group and individual polys. 5. Move the text above t...
-
Eric Thelander 11,508 viewsThe purpose of this tutorial is to show that even a small studio can afford to use facial motion capture. As an animator in the computer games industry I have on numerous occasions been approached by the creative producer regarding the possibility to produce minutes upon minutes of lipsync anima...
-
Let's talk about rMuscle interface, and about creating and editing muscles. If you have rMuscles installed properly - you have rMuscle shelf in Maya. There are three "build" icons to build different kinds of muscles, and one "edit" button for editing tool. - "standart" muscle, that you can ...
-
For those who are interested in exploring the use of Motion Capture files in their animations this bit of information could be invaluable. I literally spent days researching how to import a motion capture FBX file into Maya 2011 and found absolutely nothing that didn't involve importing the FBX...
-
baadhshah 3,416 viewsThis tutorial shows how an *oSp-Object can be imported multiple times to the same ocean and still function uniquely and independently. *oSp-object is any object that is fixed with an engine built by oceanSplash plugin, and is able to create a splash when ever it interacts with an ocean or a pon...
-
baadhshah 3,546 viewsThis is a basic tutorial that shows how *oSp-objects could be imported. *oSp-object is any object that is fixed with an engine built by oceanSplash plugin, and is able to create a splash when ever it interacts with an ocean or a pond in a scene. OceanSplash is a free plugin that can be downlo...
-
baadhshah 9,077 viewsThis tutorial shows how a single *oSp-object can be exported and also it shows how all *oSp-objects in a scene can be exported. *oSp-object is any object that is fixed with an engine built by oceanSplash plugin, and is able to create a splash when ever it interacts with an ocean or a pond in a s...
-
baadhshah 6,613 viewsThis is a tutorial that shows by using OCEANSPLASH plugin, how an animated curve could be made to emit floating particles that float on the ocean surface and also follow the animation of the curve. OceanSplash is a free plugin that can be downloaded here
-
baadhshah 4,621 viewsThis tutorial show how to create a splash for an animated "NURBS sphere primitive" object using OCEANSPLASH plugin. OceanSplash is a free plugin that can be downloaded here
-
Rotating Wheels on a Car (Source files provided by Jim Gravina, Class of 2003) The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting nu...
-
Hi everyone, I'm Shoohrat, and I'd like to share some knowledge on some effects in 3ds max. Once i've been asked if its posibble to create text from object (cylinders for example), so... 3ds max Open, 1. Create a cylinder (radius:4mm, height: 70mm) 2. Animate the cylinder (frame 1 scale Y = 0,...
-
Hey! Today I’m going to explain how to make a simple planet, that is not rendering intensive and actually looks pretty good. First open Maya, and create a new scene. Create a Sphere, Set it’s radius to 10, and center it on every axis. Assign a Lamburt Shader to th...
-
Azhagu Raj Pandian 27,772 viewsCreating Glass Shatter Effect using Maya nCloth - by Azhagu Raj Pandian In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect. Step : 1 - Let’s start by creating a polygonal plane with the default setting Step : 2 - Using the cut face tool cut t...
-
-
tamizh1977 17,043 viewsIn this tutorial i showed how to create mountain using displacement, i explained about ocean shader snow texture.
-
tamizh1977 10,943 viewsIn this tutorial i am going to show how to create Water environment using single shader with multple Textures, this is my first tutorial in Area.
-
Download the 'fakeibl' script from here. Open the scene the run the script. A dome (nurb sphere) will be created. The first step is to select an image as the environment map. The color of the lights on the dome will be changed regarding to the selected image. If your scene is far from the or...
-
Jay Grenier 20,154 viewsThe original tutorial can be found here: http://www.scriptswell.net/2010/12/mel-scripting-tutorial-how-to-write-to.html In this mel scripting tutorial we'll look at how to write data out to a file so you can make your own data exporting tools. By the end of it you'll have a firm understanding of...
-
The following is a quick and easy tutorial that shows you how to add objects to a lattice in Maya. It is useful if you already have geometry with a lattice applied and need to add extra objects to the lattice. Also useful if you want to position geometry in a particular way in relation to the...
-
hi everyone, This is my second tutorial hope it ll b useful 2 riggers, like my 1st tutorial (hand stretch).here i explained stretch&squash for vehicle rigging by using expression. for more http://senthil-httpwwwyoutubecomwatchvdxiu24.blogspot.com/ regards senthil (senthil23051987@g...
-
EAR BUILD 30 A tutorial by Dennis Hlynsky Also see Realistic Human Ear, Build 57 for refinements Between June 22, and July 23,2006 I embarked on a study of ears. This process involved building one or two ears each morning, recording the build process and criticizing...
-
Ear build57 is a refinement of human ear build30. Building anything in Maya is always a chess game. The opening moves are critical to an end result. So the beginning of the build is altered to make it easier to sculpt the concha or cup of the ear. The build is easier in that it eliminates ...