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This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
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I used to have this dream where I was walking down a hallway towards a door. When I got to the door these tentacles would come out and I would always wake up.
93 Views
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Square Truss Straight Segment 021
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Model Info;
- Modeled in 3ds Max 2012
- Modular
- All Geometry Named Appropriately
- 1 Modular Pieces.
- Modeled in Real World Scale
Overall Width : 3 7/8" (100mm)
Outer Diameter Tubing : 3/4" (20mm)
Diagonal Bracing : 1/4" (5mm)
Wall Thickness : 0.08" (2mm)
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Specifications;
- Plugins Used: V-Ray
- Geometry: Polygonal
- Polygons: 10848
- Vertices: 5392
File Formats Available;
MAX, 3DS, OBJ, FBX, DAE, DXF, C4D
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This a Collection of Collections
Other collection ID's are;
Square Trusses
Square Truss Standard: 24 objects
Mini Square Truss: 7 objects
Light Duty Square Truss: 9 objects
Big Square Truss: 10 objects
Triangular Trusses
Triangular Truss Standard: 41 objects
Mini Triangular Truss: 14 objects
Beam Truss Standard: 24 objects
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For questions and requests, please send us mail.
Our other models, click the user name to see the full gallery.
Usage License:
You may NOT sell or give away any files found in this zip package without express permission.
Enjoy.
86 Views
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Girl Image Downloaded from the web, process on Photoshop C6 and was composite into a CGI Parking lot scene designed using Maya 2014.
List:
Car Parking Lot , Area lights, Electric Transform Post, Grass Bed, Ladder, Girl Image Downloaded91 Views
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The Old Lamp is inspired by the horror genre and it resembles a vintage feel.
104 Views
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Inspired by Five Nights at Freddy's franchise. Admittedly this little model needs more work, but I'm insanely happy with how close it resembles the original character, and with how well my "toy version" came out.
do NOT own the original character.135 Views
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Gin, the Horrified Gingerbread Man
Little horrified gingerbread man, from the first 3D animation project I've ever done.162 Views