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Ninja UV for Maya 6.0.0 (maya script)

A complete set of UV mapping and UV editing tools.

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  • 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:12/15/2016
File Size: 239 KB


texturing, uvs, uv, texture, mapping

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Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • marc thur

    marc thur said 4 months ago:

    HELP that orange is very annoying.
    Please make it lighter or take another SOFT color with lessc ontrast to the maya menus.
    Or make an option for the user to change it himself.
    Thanks for this update !
  • tonyd927

    tonyd927 said about 2 years ago:

    Very poor installation instructions, cant get this to work. Glad I wasted $40 on this.
  • David Schoneveld

    David Schoneveld said almost 3 years ago:

    I'm super happy with NinjaUV. Its part of my workflow even with other UV unwrapping tools, you still need a little help in Maya, and NinjaUV is the best. Thanks for making such a great tool. Just got NinjaCity... looking forward to trying it out!
  • crisosphinx

    crisosphinx said about 4 years ago:

    A really perfect spin on the UV editor! I am so excited to continue to learn and use this tool more! I can't believe something so user-friendly exists! I look forward to purchasing more from this specific user, as his tools are exceptionally wonderful to use.
  • Keytay

    Keytay said almost 5 years ago:

    Spoke to soon. Straighten uv's edits the first uvs set when trying to edit the second set also.
  • Keytay

    Keytay said almost 5 years ago:

    Thanks Brian for the super swift fix. It's working perfectly now. :)
  • Keytay

    Keytay said almost 5 years ago:

    Hi Brian, I just purchased NinjaUV for maya 2009. I actually need it to edit multiple uv sets (shadow maps for udk etc) but when I hit the 'ninja map' button with my second uv set selected it edits my first uv set as well. This is not good for me at all. Is there something I need to do in order for this to work? This is kind of urgent. Thanks. Keytay
  • shogunato

    shogunato said almost 6 years ago:

    exellent tool
  • marc thur

    marc thur said almost 6 years ago:

    Thanks for reply. Good to hear it is not me edge wrapping wrong. Please add non functionalty in 2011 in your description. Would have saved me some hair pulling moments :-) I will look closer about that error in KAM mapping. Results look oke so far. Marcthur
  • Brian Keffer

    Brian Keffer said almost 6 years ago:

    hey marc thur, if you get the UI, then you have installed it correctly. Edge Mapping doesnt work in 2011 and above. But you can use the Uniform mapping instead. Its actually faster then edge mapping. Just select the edges you want cut and hit the uniform mapping button. I might just remove the Edge Mapping since the Uniform Mapping is actually better. For the scale yes you might get small uv shells since its based on real world scale (pixels/meter). if you have an object at 1 cm that is 1/100 of a meter so you would have to set the pixel ratio 100 times as high. I also have worked in cm but usually try to match world scale. so if i want an object 1 meter i make it 100 cm. It will also depend on your texture size too. Also if you have scale on an object that thaat is using a non square texture.. then the scale might be wrong. I do compensate for scale but only assume that it is a square texture. As for the Error i am not sure why you are getting that. I cannot reproduce it. Brian

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