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Substance Painter to Arnold 5 1.0.7 for Maya (maya script)

Plug in textures exported from Substance Painter into Maya Arnold 5

License
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1,580 Downloads

Compatibility

  • 2018, 2017

Operating Systems

  • Windows

History

Created:09/04/2017
Last Modified:06/24/2018
File Size: 65.5 KB
This is an updated script this awesome guy named Mostafa Samir made. It works with Arnold 5 preset in Substance Painter.  This is set up the same way as the older version. You must have the following naming format. object_shaderGroup_Diffuse(shader channel). If it's a FBX file in Substance then it will export texture with the shader name. So just change the name to the shader group. You can rename the texture set inside of Substance now. Just remember that the underscore seperates the parameters as well as keeping the "SG" as part of the shader group
1. Open the script (save it to your document/maya/201*/scripts folder ) and load it in maya
2. select directory
3. select channels
4. select all shaders
5. Bang!!!
 
Version 7 update
Now this script searches for shader name and shader group. This means when using a Fbx in substance painter the texture set is named after the shader it doesn't have to be renamed. (Of Course no underscores) So for the texture that's named "tree_baseColor.png" than the shader or shader group has to be named "tree".


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