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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Created:10/02/2013
Last Modified:09/15/2019
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Q/A

Lines near the feet... RRM_l_Leg_FootLeftTilt RRM_l_Leg_HeelPivot etc.

Date:05/22/2015
Submitted by: icer01 icer01
Hi,
There are these little lines when you build the leg near the foot.
They're called things like
RRM_l_Leg_FootLeftTilt
RRM_l_Leg_HeelPivot

What do we do with these?
How are we supposed to align/size them?
They sound important/useful.
Thanks.

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said over 4 years ago:

    Those are for setting pivots around the foot. The heelPivot should go where the geometry of the character's heel. Basically at the point where the furthest point back on the foot meets the ground. This way a custom attribute can rotate the foot from the heel. The same goes for the Left and Right tilts. Those should be aligned with the width of the foot so that the foot can be rotated (tilted) from the inside and outside of the foot.

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