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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.2 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Created:10/02/2013
Last Modified:05/02/2019
File Size: 321 KB

Q/A

Ball and toes and IK wrists no rotations

Date:07/14/2016
Submitted by: RJ beast RJ beast
i bought this a few days ago, rigged my character just fine.

bound it but noticed later on that the Ball and toe tip joints werent selected in the bind joints. (minor bug since i just manually added them later)

but then the IK wrists also are buggy, the translates work but no rotations.

maya 2015 x64 on windows 10

Replies to this question:

  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 3 years ago:

    The tip joints are not included in the selection of bind joints because these are not typically skinned to. The only purpose of end joints is for orientating the previous joint properly and for IK (if applicable, like in the toes). The ball joints are part of the selection. Make sure when you skin that you disable "Remove unused influences" in the smooth bind options. If Maya's default weight assignment does not assign weight to a joint, it removes it from the joints that the mesh is skinned to. I cannot reproduce the issue with the wrists. They rotate fine for me. Could you email me your rig with the issue? -Dustin
  • RJ beast

    RJ beast said almost 3 years ago:

    fixed the rotation issue manually but would love it to work out of the box please. thanks!

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