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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:03/13/2019
File Size: 151 KB


maya, Rig, fk, autorig, auto-rig


Skin weight influence

Submitted by: Mayapark2002 Mayapark2002
Hi Dustin,

I have a character that has very short arms and legs. After creating joint chain with your tool,  8 joints were placed on arm which I think it looks a bit crowded as joints are close to each other.  Here are my questions:

-In painting skin weight mode, (Bind skin was done as your direction)

 These each joints are having their own influence.


If I move weights from the Cruve joints and add the weight to Arm joint chain, will the rig break in some way? There won't be any weight on Curves though.

Thank you for your response in advance. And I love your tool!

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said about 5 years ago:

    Hi, if you are finding that is too many joints, you can generate the rig and keep "Toon Arms" and "Toon Legs" off so you do not get any of the curve joints. I would highly recommend doing this instead of moving the weights off of the Arm Curve joints. But if you do not wish to rebuild the rig, it should be fine to move the weight away from those joints. -Dustin
  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 5 years ago:

    Sure, send me your file and I will generate the rig for you. Let me know what name you wish to call the rig. Also, if you could send along your generated rig with the flipped leg, that might help me determine the cause of the problem.
  • Replyindent

    Mayapark2002 said almost 5 years ago:

    Hi Dustin, Would you be able to run a rig off of my proxy and send it to me? I can't still make it work. I forgot to answer your question. Yes, I believe that I am using the latest version of your tool as I bought it about three weeks ago. Please let me know. Thanks.
  • Replyindent

    Mayapark2002 said almost 5 years ago:

    That is very odd...I ran many times and all of them turned out legs were not mirrored properly. But when I made more straight leg and give more distance btw palvis-knee-ankles, the mirrored joints created successfully...but that is not what I want to position leg joints... I was using 2012 maya. Are you possibly able to pass me the successfully mirrored joint maya version to me? Frankly I can't make it work on my computer. Let me know what you think.
  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 5 years ago:

    I generated a rig off of your proxies and it worked fine. The leg joints generated correctly. I tried it in 2012 as well just to make sure it was not an issue with the version. Are you using the latest version? -Dustin
  • Replyindent

    Mayapark2002 said almost 5 years ago:

    I have sent you an email. Thank you and let me know.
  • Replyindent
    Dustin Nelson

    Dustin Nelson said about 5 years ago:

    That is strange, would you be able to send me your proxy rig, so I can take a look at it? You can send the file to the email address in the Rig Extra tab of the RRA UI. -Dustin
  • Replyindent

    Mayapark2002 said about 5 years ago:

    Thank you for your reply! I wanted to animate stretch and squash so I applied toon arms and legs. It looks like I still can apply stretch arms and legs without toon rig setup, so I re-ran the script without toon setup :) One more issue I am having from another character is that when I run 'generate rig', mirrored screen left leg joints become dislocated. It seems like there is a gimbal or something. Do you have any idea which node might be creating this? Any solution from my end? Thanks again.

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