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PKD Rig System 2.3.0 for Maya (maya script)

A Complete Body and Face Rigging Solution

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Last Modified:06/07/2015
File Size: 1.43 MB


Rigging, face, autorig


How to set up FK Spine corectly??

Submitted by: sil_musashi sil_musashi
The script works great but I wonder how come there is not FK system for the spine? After testing, I decided to parent the spine controllers to set up the FK chain. So far, this method seems to work but I would like to ask the creators to make sure that this method doesn't cause any problems down the road. Please give me an advice about this question.

Thank you.

Replies to this question:

  • Replyindent
    Pritish Dogra

    Pritish Dogra said about 7 years ago:

    The reason why I have removed the Fk spine was because it was slowing down the rig due to the constraints needed between the pure fk and Ik spine. Hopefully the space switching should be sufficient for your needs. I have tested this right in our studio test and it has held up quite well. If there are any issues let me know.
  • Hano

    Hano said almost 5 years ago:

    Hallo pritish. I have problem painting wire weight on eyebrows/wire mode for face rig. any clue please. I cant find the wire weights listed in tools panel of artisan. Help please thanks in advance.

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