(xNormal is a fast and easy tool to bake you high-poly meshes to your low-poly meshes with a lot of configurations.
You can download xNormal here : https://www.xnormal.net/ )
Put the content of the folder “frox-0-x” inside your maya folder.
Ex : “My Documents\maya\2011-x64\”
How to launch ?
Call the command “source froXno.mel; froXno();” in the mel command line for the first time.
You can use the “Add to Shelf” button to make a shelf button in your current shelf.
Full manual :
-updated the Cage slider : now a field with a +/- buttons (more precise and scalable)
-updated the SBM export, now totally silent (without the OK dialog after the export)
-fixed the export of the cage when using the SBM format
-added a button to open the export folder
-added possibility to bake non-square textures.
-added "check nGons" button to check manually n-gons on a selected mesh.
-added a check before calling xNormal to see if LP/HP mesh have been exported
-updated the export path button, removed a conflic with the "froTools" script.
-updated the checkbox "Convert HP smth" to be false by default
-fixed an error about the WindowPref command when you load the script
-fixed the missing settings for the Curvature map (UI, preset and xNormal xml)
-fixed an error with the export path of the low poly mesh in the SBM format.
-fixed the crash when setting the xNormal path.
-added Smoothing group and Tangent/Binormals options for the FBX export.
-fixed FBX Triangulate problem when using an older plugin verison (FBX 2011 and before)