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as_SmoothNearest (A magic feature from Hyper Skinning System) for Maya 2.0.0 (maya script)

A magic feature / tool from Hyper Skinning System

License
Button download
5,259 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/06/2014
Last Modified:08/21/2017
File Size: 1.4 MB
 
Updates:
------------
2017/08/21 -- Added 2018 version - With this version, No of influences can be limted per vertex :)
2016/08/14 -- Added 2017 version 
2016/03/05 -- Released Unlimited Version based on various user requrests :)
2016/01/06 -- Added 2016 version 
2015/05/16 -- Added 2013 version
2015/04/28 -- Added more information and Tips 
2015/04/23 -- Video has been added explaining on how to use as_SmoothNearest

2015/01/21 -- Added more information.
2014/10/21 -- Added 2015 version.
2014/10/07 -- Arnold model is given which is used for Hyper Skinning System.
Note : Check here for more updates and free rigs with poses for testing Fingers, Cloth, hip areas etc ..

Tips:

-------
1. Try to learn where to start (which vertex to select) and when to stop after n number of times
2. Practice above tip as much as you can to better utilize this tool.

Purpose:
------------
Its a just unlimited trail version of Smooh aka as_SmoothNearest feature in as_HyperSkin.
as_SmoothNearest is the advance feature and magic tool in Advance Hyper Skinning System.
The more you use it, The more it will be smarter ..

Some of the areas for testing : Biped, Quad, Bird, Snake etc ..
1. At Palm and fingers base area with fingers in pose
2. Hip area with one leg front and one leg back in pose
3. Shoulder below area and Neck below area (hand up in pose)
4. Cloths : Every where, After transfering skinning from body to cloths ..
For now, It is compiled only for Maya 2012, 2014 and 2015, you can try for other versions but not sure..



Installation:
---------------
Copy 'as_SmoothNearestMain.pyc'  to the following location:C:\Documents and Settings\User\My Documents\maya\2012 or 2014\scripts

as_SmoothNearest Commands: (Save it as a button)
------------------------------------------------------------
from as_SmoothNearestMain import *
def as_SmoothNearest():
     SmoothNearest.as_SmoothNearest()

as_SmoothNearest()
 
Maya 2018 Usage:
----------------------------
from as_SmoothNearestMain import *
def as_SmoothNearest(): 
     SmoothNearest.as_SmoothNearest(5)     #  number 5 limits no of influnces per vertex

as_SmoothNearest()

Testing:
----------
1. Copy the above code to python tab in script editor, & save it as a shelf button ..
2. Select any single pointed skinned vertex, and then Run above commands from shelf button only.
3. And then continue just using short key 'g' again and again as you need (like 3 to 4 times or 10 to 15 times etc) and See the magic..
4. Use same 'g' key for different selection of single vertex or multiple vertices at different locations

Test File: (Test it on below vertex on Arnold model given along with this tool)
------------
Test 01:
-----------
from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[1184]', r=1)
# And run above command from shelf button you saved for 5 times using short key 'g'

Test 02:
----------
from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[806]',r=1)
# And run above command from shelf button you saved for 3 times  using short key 'g'

Test 03:
-----------
from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[1817]',r=1)
# And run above command from shelf button you saved for 5 times  using short key 'g'

See the difference between Test02 and Test03: Result varies based on which vertex you select ..

Watch All My videos at these links:
----------------------------------------
https://www.pythonscripting.com
https://vimeo.com/subbu118


nJoy :-)) 
Subbu Addanki 


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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