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Blend attributes 1.0.0 for Maya (maya script)

Blend transforms of 2 driver objects to driven object, with blending control attribute

License
Button download
124 Downloads

Compatibility

  • 2018, 2017, 2016

Operating Systems

  • Windows

History

Created:08/08/2018
Last Modified:02/22/2019
File Size: 4.82 KB

Keywords

translate, attributes

Connect transforms (translate, rotate, scale) of one node to two other nodes, and control their blending via another attribute ("control attribute").

Usage :
Copy script to Maya's default script folder, execute it by typing in command line : bD_blendAttributes
Connect transforms (translate, rotate, scale) of one node to two other nodes, and control their blending via another attribute ("control attribute").
 
* * * Example * * *
You have ik and fk joints chains, and chain with skin attached to it (skinChain). You can control skinChain transforms via blending attribute on, say, root_control (root_control.ik_fk_blend). In this case, ik is first driver, fk is second driver, skinChain is driven Object, and root_control.ik_fk_blend is control attribute.
root_control.ik_fk_blend >> if it's 0, skinChain will follow ik transforms; if it's 1, it will follow fk transforms (or something in between, if it's float attribute).
* * *                 * * *

Any suggestions, contact info : bjelDark@gmail.com

Enjoy...


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