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Connect transforms (translate, rotate, scale) of one node to two other nodes, and control their blending via another attribute ("control attribute").
Usage : Copy script to Maya's default script folder, execute it by typing in command line : bD_blendAttributes Connect transforms (translate, rotate, scale) of one node to two other nodes, and control their blending via another attribute ("control attribute").
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You have ik and fk joints chains, and chain with skin attached to it (skinChain). You can control skinChain transforms via blending attribute on, say, root_control (root_control.ik_fk_blend). In this case, ik is first driver, fk is second driver, skinChain is driven Object, and root_control.ik_fk_blend is control attribute.
root_control.ik_fk_blend >> if it's 0, skinChain will follow ik transforms; if it's 1, it will follow fk transforms (or something in between, if it's float attribute).
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